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The iron oath tileset
The iron oath tileset







the iron oath tileset
  1. #The iron oath tileset upgrade
  2. #The iron oath tileset plus

(Stormcaller) Fixed a bug with Cyclone's Storm Shield upgrade where the last enemy hit was also gaining a Damage Shield (Valkyrie) The Vismyr's Wrath upgrade for Take Flight now properly applies a Damage Shield to the Valkyrie based on the number of targets hit (Huntress) Overwatch's Lockdown upgrade now correctly stops an enemy in the cell she attacks them in

the iron oath tileset

(Huntress) True Sight now correctly increases the range of Overwatch (+1 by default) (Pyrolancer) You can now select an ally as the main target of Heatwave (Pyrolancer) Fixed a bug around Return to Cinder's Exploit upgrade (it was active by default) (Pyrolancer) Pyromania's Flame Fiend now correctly gives Resistance to Fire and Frost damage (Pyrolancer) Blazing Lance's Heated Exchange II upgrade now correctly taunts for 2 Rounds Fixed an issue where the collision warning icon would show incorrectly sometimes when selecting an ability with a knockback Fixed an issue where some push abilities weren't breaking the boards over holes in the Crypt tileset Removed the progress pips for the Morale, Defense, and Movement stats since they cannot be ranked upįixes- Fixed an issue where many heal abilities (Dawn, Rainfall, Healing Trance) were healing too much (the target's Mending stat was incorrectly increasing the heal value as well) Added new portrait highlights when targeting enemies and allies in combat so it's easier to see who you're targeting You can now control the push direction of the Pyrolancer's Return To Cinder ability (same functionality as deploying Ice wall) We've also increased the damage multiplier of it to compensate for the changes. By default it now targets a single Frozen enemy, removing the condition and dealing damage to them. We felt it was too niche, complicated, and required too much set up. Reworked the Icebinder's Frost Burst ability and upgrades. Due to the above change, Judgment's Vengeance upgrade now increases damage by 15% per stack of Radiance, down from 25% Guardian's Radiance passive now requires 5 stacks to proc (up from 4) and now cleanses her own conditions too The Icebinder can now target himself with Arctic Armor

the iron oath tileset

The Stormcaller can now target himself with Rainfall (Stormcaller) Wind Surge's Headwind upgrade now removes buffs from enemies adjacent to the target ally and Slows them for 1 Round (previously it inflicted a whole array of stat debuffs on a selected enemy, but we felt it didn't synergize well enough with the ability's base function) (Stormcaller) Changed Arc Lightning's Stasis Field upgrade to apply Sleep on targets (previously Rooted and Slowed) Maybe the loyalty and retirement mechanic could be fun, but that is maybe waaaay down the line. I am sure I could get used to some of the things and learn the game, but coupled with the very long and linear "tutorial" I just don't have the will.

#The iron oath tileset plus

Plus the dungeon gameplay design I'm not in love either - there are say 30 tiles in a dungeon, but only 4 of them have any interaction so most of the time you are just clicking empty stuff, and the scouting mechanic is "damned if you do, damned if you don't" style. There are no confirmations or warning if you are going to do something stupid, like hit your own character.Īfter 3 hours I have no idea how morale works. It's clunky, unintuitive and confusing.Īutosave to a single slot is not great, forcing me to manually save often. The UI is terrible, I am fine with the pixel art style of the game, but that doesn't mean it has to feel like a 1993 game to control. This game is trying very hard not to be comfortable to play.









The iron oath tileset